CRUD ROE

Team Composition: Each teams consist of 4 players. Each player has 3 lives.

Objective: The goal is to kill each opposing player 3 times to win.

House/Table Rules:

  1. Single/Double Elimination Tournament TBD
  2. The results of the Crud Tournament will count for 20% of your team’s overall Hawgsmoke Score.
  3. Combat Rules Apply – Except when a team is down to a single individual then Gentleman’s Rules apply until 1 v 1 then Combat Rules will be in effect. Single man always has the choice to start on offense or defense.
  4. The team order will be established before the game starts and Kills will be issued for out of order play.
  5. Knives, pens, pencils, firearms, throwing stars, watches, active duty MAJCOM, Sandy 2-4, AIM-9 shooter patches, vault key cards w/lanyards, and regulation sized mustaches are NOT permitted to be worn at any time.
  6. A “Lag” will determine which team has the first choice of shooting (offense) or receiving (defense).
  7. The Referee is “GOD” and has the final say – WARNING: Some of these Referees have been retired for a while – (Vietnam/F-105 days – Yikes)
  8. Do not hit, run into or otherwise disturb the position of the referee and definitely DO NOT SPILL HIS DRINK!!! If you do, a life will be assessed and you owe the referee a refill.
  9. Referees will stand centered on one of the long sides.
  10. Referees will assess who loses a “life.” That team will have the option to choose to start shooting (offense) or receiving (defense).
  11. First player on either team to lose all 3 lives “dies” and procures a beverage of choice for the referee as penalty for their lack of finesse in the game.
  12. Losing team will buy the corresponding player on the winning team a drink of their choice of no more than A-10 dollars.
  13. Play stops when the ref throws the patch onto the table.
  14. Courtesy is to pull the balls out of the pocket and hand or roll them back to the ref after play stops.
  15. Don’t mark any lives on your team, this is known as a frat.  The other team is responsible for marking lives.
  16. Object ball always needs to mover more than 6”but If the ball is “Double Tapped” against the rail and stops, 6” does not apply.
  17. You cannot shoot from the long sides of the table. “Balls” or “Lips” (as appropriate, we care to be politically correct) will be called if shooter’s balls or lips are not within 45deg off of the short edges.
  18. No side-blocks (blocking on the long side) or anchoring (holding onto the rail) on the table.
  19. Throwing the shooter ball off the table, hitting and our otherwise touching of the object ball during play or any other act the ref deems as “buffoonery” will be assessed a life.
  20. Do not point with your hands or fingers.  A life will be assessed if caught.

The Lag: The game opening event used to determine which team has choice. From the Shooter End, Team Captains simultaneously release a ball so that it touches the opposite short side of the table. The ball that returns closest to the Shooter end without touching it and past the second diamond or the side rails determines choice of shooting (offense) or receiving (defense). If neither player can keep the lag within the legal limits after 3 attempts, other players may try again, or a coin will be flipped.

The Game: The game runs by placing the “shooter ball” (cue ball) on one end of the table (this will be the side the offensive team starts) and an object ball (striped ball) on the other end no closer than 6”, measured using one American $1 bill (this will be the starting side of the defensive team). Once the ball is “set” by the receiver (defender) and announced by the ref “Ball Set”.  The defender nor anything on his/her person (i.e. clothing) may touch or moving the ball will result in a life for that defender.

The shooter (offender, we’ll call Team A and this player Player A1) will ‘throw’ the shooter ball to try and hit the object ball. He/she has three chances to strike the object ball. If they should miss all three times, then they will lose a “life” and their turn is over, the next person on Team A, Player A2, will be up.  However, if the offender (Player A1) hits the ball, and the ball moves at least 6 inches, their turn is over and the next Player A2 is now the defender. The receiver, Player B1, now immediately becomes the offender and must retrieve the cue ball, and shoot it at the object ball to keep it in motion or sink it in a corner pocket. While this Player B2 is attempting to shoot the Player A2 will be jumping on the table now as the defender.  If the ball is successfully struck from Player B1, then Player A2, must retrieve the shooter ball, now on offense, as Player B2 is jumping on defense.  This continues… You must hit the striped ball before it stops spinning/moving, or else you lose a life. It is determined by the referee if you or the player a-nugget of you is assessed a life (“Previous”).  This is if the ref determines that that “Previous” player set up the opposing team before you had a chance to defend (See “Ways To Kill Your Opponents for more). You must respect the Table Rules at all times. The Shooter can run to shoot from either side of the table (see No 17.)

You as an individual, think “Defense, Offense, Off”. Meaning when it’s your turn you first play defense, until the ball hit (sts) then you are now on offense…again till the balls hit. Then you are off the table and your next teammate repeats this pattern.

Blocking / Combat Rules: Full contact Combat Rules, one hit allowed by defender on the shooter when jumping on the table. The Shooter has the primary right to the table. The Shooter has a right to get to the Shooter Ball without being blocked by the Defender. The Shooter has a right to make a shot, do not hit the Shooter’s arm. In some cases, the Shooter will need to go around a Defender who is up against the side of the Table. Inadvertent or accidental Blocking, as determined by the Judge, will not be held against the Defender. Once established in a position to block, a blocker may not move his feet to re-establish another position (i.e. “moving block”) as the Shooter moves around the Defender. If the Shooter moves to the other end of the table, this rule then applies at that end. The shooter may run over, under, around or through blockers (knocking them aside) though the judge may rule that excessive violence has been used and penalize the shooter with a life. Blockers may not retaliate against a shooter who uses fair roughness against them and may not move once set in position. The shooters team-mates may not attempt to clear blockers but may assist him by, for example, lifting him over blockers.  Any distraction ECM (Electronic Counter Measures) is allowed (see Gentleman’s Rules). No rank exists.

Single Man Rules (Gentleman’s Rules): The Role of the blocker – The receiver (the next person in order on the opposite team when a server is serving either at beginning or during play) may serve to distract the person who is serving. This may be done by waving ones hands in front of the servers face, yelling verbal niceties and other distracting measures. However, at no time is the blocker to come in contact with the server.  The blocker is allowed to hold their ground if established before the singleton.  While defending, the singleton is permitted to make contact with the opposing player IAW Combat Rules.

Ways To Kill Your Opponents: If at any time you have the cue ball, then you have a chance to kill your opponents. If you hit the object ball with the shooter ball, and the object ball goes in, then you have placed a kill on your opponent. But who is killed, the last enemy or the next? Well, this is up to the referee. If it is judged that the blocker did not block effectively enough, then the blocker (the next person in the order on the opposite team) shall be killed. If it is judged that the previous shooter had set up too easy of a shot, then he/she shall be killed. If the blocker is to be ‘killed’, then the referee rules ‘no hustle’. If the previous shooter is to be ‘killed’, then the referee rules ‘previous’.

The many ways to inflict kills on yourself:

  1. You are the server at the beginning of play, and you fail to hit the striped ball after three times.
  2. You are the server and you shoot the ball when your body is passed the invisible line that stretches horizontally along either end of the table.
  3. You are the server (during play) and fail to hit the striped ball with the cue ball before it stops moving, or you fail to move the striped ball at least 6 inches.
  4. You bump into the referee at any time and/or spill his/her beverage.
  5. You are found guilty of excessive alcohol abuse (IE Spilling drinks) by a majority of those present.
  6. “Buffoonery”
  7. Anytime deemed by the referee in the name of fair play

One Final Note: If at any time you are caught reading these rules while in the Bar or Club you will be banned from Hawgsmoke forever and owe a drink to whoever catches you! Good Luck Ya’ll! Attack!